
#Slipways soundtrack update
The update features a new exciting tech for each race with mechanics that haven't been seen before: like the ability to double up resources sent between two planets, or a project that doesn't even cost money to build.Įach race also gets a fifth perk to take them in a new direction, and as usual, there are also new sector quirks and random events to shake things up. Should you need help, there is also a new #modding channel on the game's Discord. There are also examples and documentation available to get you started.
#Slipways soundtrack mods
This one is a doozy and I can't wait to see how it goes from here! On my end, I made sure that the engine is as flexible as possible: you can make sweeping changes like adding new game modes and new council races, but also smaller mods that just feature a single quirk or tech. They also happen to be tons of fun! Modding support! This one includes five brand new missions, in which each council member tackles the oncoming cataclysm alone.Įach race has a unique way to approach the problem, and the missions highlight their philosophical outlooks, their strengths and their unfortunate weaknesses. Now, with the preliminaries out of the way, let's dig into the new stuff! The final act of the campaign! The update itself is free and available to all existing and new players of the game. To celebrate this release, Slipways is going on a 30% sale for two weeks across all the stores.

The final update to Slipways is now available! Enjoy the third act of the campaign and the newly added techs and perks, and when you have the time and inclination, dig into the brand new modding feature.
